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Project: Submarines

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Devlog

  • Dedicated test server - Just press join to play.
    March 06, 2021 by davidpeterworks#multiplayer, #server
    I wanted to resurrect this game. Player can play now without port forwarding. Hopefully nod32 or firewall won't block the game. Unfortunately there are bugs, but it is good enough to have fun. Please... Continue reading
  • Shader error fixed
    June 21, 2019 by davidpeterworks
    1
    The values set in the inspector did not set in runtime. I had to hardcode some values to the shader. Not nice, but it is ok now... Continue reading
  • Does Waving shader create motion sickness?
    June 19, 2019 by davidpeterworks
    Thanks for this tutorial. I added some waving motion to the screen. I am not sure about it. I hope it does not create motion sickness. https://www.youtube.com/watch?v=uhMAHpV_cDg&t=5s... Continue reading
  • Limited torpedoes and ammo pickups
    May 20, 2019 by davidpeterworks#playtest, #multiplayer
    I expect fun chasing, hit & run, hide & seek actions from this change. The rate of fire is higher too. It is easy to waste all of your valuable torpredoes and run... swim away. :) I will do some play... Continue reading
  • Locked to 60 fps
    May 19, 2019 by davidpeterworks
    1
    The application consumed 100% of cpu core. It had unlocked fps rate. I locked to 60 fps. It does not make any sense to render 100 or more frames per second. Save energy, save trees, save whales. :)... Continue reading
  • Initial version
    May 18, 2019 by davidpeterworks
    Initial public version of my first multiplayer game... Continue reading
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